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Remorhaz

Huge · Monstrosity · CR 12 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
195 (17d12+85)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
12
+1
CON
20
+5
INT
4
-3
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Chaotic Evil
XP 8400
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Intelligence +1 Wisdom +5

Resistances & Immunities

Damage Immunities
cold, fire

Traits

Heated Body

A creature that starts its turn grappled by the remorhaz, touches it, or hits it with a melee attack while within 5 feet takes 10 (3d6) fire damage, or 21 (6d6) fire damage if the remorhaz is bloodied. A creature can take this damage only once on a turn. If the remorhaz has been subjected to cold damage since the end of its last turn, this trait doesnt function.

Actions

Bite

+10 to hit, reach 10 ft (3 m). Hit: 3d6+6 plus 3d6 acid damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature grappled by the remorhaz the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the remorhaz and it takes 21 (6d6) acid damage at the start of each of the remorhazs turns.

Constrict

+10 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage and the target is subjected to the remorhazs Heated Body trait. The target is grappled (escape DC 18) and restrained while grappled. The remorhaz can grapple three creatures at once.

If a swallowed creature deals 30 or more damage to the remorhaz in a single turn, or if the remorhaz dies, the remorhaz vomits up all swallowed creatures

Multiattack

The remorhaz makes a bite attack and then a constrict attack.

About Remorhaz

Remorhaz is a huge monstrosity with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 195 hit points (derived from 17d12+85).

GM Tips: Using Remorhaz

2 tips available

When using Remorhaz in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Remorhaz

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Remorhaz?
Remorhaz has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Remorhaz?
Remorhaz is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

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