Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Traits
A creature subject to the medusas petrifying gaze makes a DC 14 Constitution saving throw
If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with Greater Restorationor similar powerful magic.
Petrifying Gaze
When a creature starts its turn within 60 feet of the medusa and can see the medusas eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated. Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesnt shut its eyes, it is subject to its own gaze.
Actions
Longbow
+7 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+4 plus 2d6 poison damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.
Multiattack
The medusa makes any combination of two attacks with its snake hair and longbow.
Legendary Actions
Frenzy of Snakes
The medusa uses Snake Hair on each creature within 5 feet.
Hide
The medusa moves up to half its Speed and hides.
Imperious Command
A creature with averted or covered eyes within 60 feet that can hear the medusa makes a DC 13 Wisdom saving throw. On a failure, it looks at the medusa, making itself the target of Petrifying Gaze if it and the medusa can see each other. On a success, the creature is immune to Imperious Command for 24 hours. This is a charm effect.
Snake Hair
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 2d6 piercing damage.
The medusa uses Snake Hair.
The medusa queen has one legendary action it can take at the end of another creatures turn
The medusa queen regains the spent legendary action at the start of its turn.
About Medusa Queen
Medusa Queen is a medium monstrosity with a Challenge Rating of 11. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 153 hit points (derived from 18d10+54).
Medusa Queen has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Medusa Queen
2 tips available
GM Tips: Using Medusa Queen
When using Medusa Queen in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Medusa Queen
2 strategies available
Player Guide: Facing Medusa Queen
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Medusa Queen?
- Medusa Queen has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Medusa Queen?
- Medusa Queen is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Medusa Queen speak?
- Medusa Queen can communicate in Common.
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