Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Chaotic Evil
The glabrezu radiates a Chaotic and Evil aura.
Magic Resistance
The glabrezu has advantage on saving throws against spells and magical effects.
Actions
Multiattack
The glabrezu makes two pincer attacks.
Pincer
+9 to hit, reach 10 ft (3 m). Hit: 2d10+5 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately.
Wish
Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice.
Bonus Actions
Confusion
The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success.
Darkness
Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Fists
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
Rend
If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half.
About Glabrezu
Glabrezu is a large fiend with a Challenge Rating of 10. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 157 hit points (derived from 15d10+75).
Glabrezu has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Glabrezu
1 tips available
GM Tips: Using Glabrezu
When using Glabrezu in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Glabrezu
1 strategies available
Player Guide: Facing Glabrezu
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Glabrezu?
- Glabrezu has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Glabrezu?
- Glabrezu is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Glabrezu speak?
- Glabrezu can communicate in Abyssal, telepathy 120 ft..
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