Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Abyssal, Common
Traits
Chaotic Evil
The giant lanternfish radiates a Chaotic and Evil aura.
Innate Spellcasting
The giant lanternfishs innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.
- At Will: Charm Person, Disguise Self (humanoid form), Major Image, Misty Step
- 1/Day Each: Geas, Hallucinatory Terrain, Hypnotic Pattern, Scrying
Actions
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 4d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage.
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 poison damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 13 Constitution saving throw. On a failure the target takes 10 (3d6) poison damage and is poisoned for 1 hour.
Dizzying Touch
+6 to hit, reach 5 ft (1.5 m).
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way it has disadvantage on Wisdom saving throws and ability checks.
Hypnotic Pattern
(3rd-Level; S, Concentration) A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
Bonus Actions
Misty Step
(2nd-Level; V) The giant lanternfish teleports to an unoccupied space it can see within 30 feet. The giant lanternfish can't cast this spell and a 1st-level or higher spell on the same turn.
About Giant Lanternfish
Giant Lanternfish is a large monstrosity with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 85 hit points (derived from 10d10+30).
Giant Lanternfish has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Giant Lanternfish
2 tips available
GM Tips: Using Giant Lanternfish
When using Giant Lanternfish in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Giant Lanternfish
2 strategies available
Player Guide: Facing Giant Lanternfish
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Giant Lanternfish?
- Giant Lanternfish has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Giant Lanternfish?
- Giant Lanternfish is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Giant Lanternfish speak?
- Giant Lanternfish can communicate in Abyssal, Common.
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Related D&D 5e Content
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