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Efreeti Noble

Large · Elemental · CR 11 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
344 (30d10+180)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
18
+4
CON
22
+6
INT
14
+2
WIS
16
+3
CHA
16
+3

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 7200
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Dexterity +8 Intelligence +6 Wisdom +7 Charisma +7

Skills

Athletics +10 Intimidation +7 Perception +7

Languages

Ignan

Resistances & Immunities

Damage Immunities
fire

Traits

Innate Spellcasting

The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At Will: Alter Self (can assume Medium or Large form), Detect Magic,
  • 3/Day Each: Creation, Gaseous Form, Major Image, Tongues
  • 1/Day Each: Conjure Elemental (fire elemental only), Plane Shift (to Elemental Plane of Fire only)

Actions

Brass Sword

+10 to hit, reach 10 ft (3 m). Hit: 2d8+6 plus 2d6 fire damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

+7 to hit, range 120 ft (36.6 m). Hit: 6d6 fire damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.

Kick

+10 to hit, reach 5 ft (1.5 m). Hit: 2d4+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage and the target is pushed 10 feet away from the efreet.

Multiattack

The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.

Bonus Actions

Fiery Wall

1/day

An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.

About Efreeti Noble

Efreeti Noble is a large elemental with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 344 hit points (derived from 30d10+180).

Efreeti Noble has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Efreeti Noble

2 tips available

When using Efreeti Noble in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Efreeti Noble

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Efreeti Noble?
Efreeti Noble has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Efreeti Noble?
Efreeti Noble is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Efreeti Noble speak?
Efreeti Noble can communicate in Ignan.

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