Spell Reference All Spells

Hypnic Jerk

Cantrip · Illusion

Source Warlock Zine

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
S
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

Strange things happen in the mind and body in that moment between waking and sleeping. One of the most common is being startled awake by a sudden feeling of falling. With a snap of your fingers, you trigger that sensation in a creature you can see within range. The target must succeed on a Wisdom saving throw or take 1d6 force damage. If the target fails the saving throw by 5 or more, it drops one object it is holding. A dropped object lands in the creature's space.

At Higher Levels

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

About Hypnic Jerk

Hypnic Jerk is a Cantrip level spell from the school of Illusion.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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