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Portal Trap

2nd-level · Conjuration Concentration

Source Tome of Heroes

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You create a magical portal on a surface in an unoccupied space you can see within range. The portal occupies up to 5 square feet of the surface and is instantly covered with an illusion. The illusion looks like the surrounding terrain or surface features, such as mortared stone if the portal is placed on a stone wall, or a simple image of your choice like those created by the minor illusion spell. A creature that touches, steps on, or otherwise interacts with or enters the portal must succeed on a Wisdom saving throw or be teleported to an unoccupied space up to 30 feet away in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature can't be teleported into a solid object.
Physical interaction with the illusion reveals it to be an illusion, but such touching triggers the portal's effect. A creature that uses an action to examine the area where the portal is located can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can create one additional portal for each slot level above 2nd.

Slot Level Progression
Base
2nd
1 target
Slot
3rd
2 targets
Slot
4th
3 targets
Slot
5th
4 targets
Slot
6th
5 targets
Slot
7th
6 targets
Slot
8th
7 targets
Slot
9th
8 targets

About Portal Trap

Portal Trap is a Level 2 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can create one additional portal for each slot level above 2nd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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