Spell Reference All Spells

Sequester

7th-level · Transmutation
Classes Wizard

Source 5e 2014 Rules

Casting Time
Action
Range
Touch
Duration
Until Dispelled
Components
V, S, M
Material Component

A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.

5000.00 gp Consumed on use
Source Information
Combat Reference
Target
1 creature
Description

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

About Sequester

Sequester is a Level 7 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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