Spell Reference All Spells

Hold Monster

5th-level · Enchantment Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
90 feet
Duration
1 Minute
Components
V, S, M
Material Component

A small piece of iron.

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

At Higher Levels

When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

About Hold Monster

Hold Monster is a Level 5 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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