Spell Reference All Spells

Flaming Sphere

2nd-level · Conjuration Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S, M
Material Component

A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.

Source Information
Combat Reference
Damage
2d6 Fire
Saving Throw
Dexterity
Target
1 creature
Area
20-ft. sphere
Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Slot Level Progression
Base
2nd
2d6
Fire
1 target
Slot
3rd
3d6
Fire
1 target
Slot
4th
4d6
Fire
1 target
Slot
5th
5d6
Fire
1 target
Slot
6th
6d6
Fire
1 target
Slot
7th
7d6
Fire
1 target
Slot
8th
8d6
Fire
1 target
Slot
9th
9d6
Fire
1 target

About Flaming Sphere

Flaming Sphere is a Level 2 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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