Spell Reference All Spells

Divine Word

7th-level · Evocation
Classes Cleric

Source 5e 2014 Rules

Casting Time
Bonus-Action
Range
30 feet
Duration
Instantaneous
Components
V
Source Information
Combat Reference
Saving Throw
Charisma
Target
1 creature
Description

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 50hp or less: deafened for 1 minute
- 40 hp or less: deafened and blinded for 10 minutes
- 30 hp or less: blinded, deafened and dazed for 1 hour
- 20 hp or less: killed instantly. Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

About Divine Word

Divine Word is a Level 7 level spell from the school of Evocation.

This spell has a casting time of bonus-action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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