Spell Reference All Spells

Disintegrate

6th-level · Transmutation

Source 5e 2014 Rules

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S, M
Material Component

A lodestone and a pinch of dust.

Source Information
Combat Reference
Damage
10d6+40 Force
Saving Throw
Dexterity
Target
1 creature
Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Slot Level Progression
Base
6th
10d6+40
Force
1 target
Slot
7th
13d6+40
Force
1 target
Slot
8th
16d6+40
Force
1 target
Slot
9th
19d6+40
Force
1 target

About Disintegrate

Disintegrate is a Level 6 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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