Spell Reference All Spells

Delayed Blast Fireball

7th-level · Evocation Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
150 feet
Duration
1 Minute
Components
V, S, M
Material Component

A tiny ball of bat guano and sulfur.

Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 point
Area
20-ft. sphere
Description

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

At Higher Levels

When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

About Delayed Blast Fireball

Delayed Blast Fireball is a Level 7 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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