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Contact Other Plane

5th-level · Divination Ritual

Source 5e 2014 Rules

Casting Time
1 Minute
Range
Self
Duration
1 Minute
Components
V
Source Information
Combat Reference
Saving Throw
Intelligence
Target
1 creature
Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

About Contact Other Plane

Contact Other Plane is a Level 5 level spell from the school of Divination.

This spell has a casting time of 1minute , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

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