Spell Reference All Spells

Awaken

5th-level · Transmutation

Source 5e 2014 Rules

Casting Time
8 Hours
Range
Touch
Duration
Instantaneous
Components
V, S, M
Material Component

An agate worth at least 1,000 gp, which the spell consumes.

1000.00 gp Consumed on use
Source Information
Combat Reference
Target
1 creature
Description

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

About Awaken

Awaken is a Level 5 level spell from the school of Transmutation.

This spell has a casting time of 8hours , and a range of Touch . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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