Spell Reference All Spells

Wind Walk

6th-level · Transmutation
Classes Druid

Source 5e 2024 Rules

Casting Time
1 Minute
Range
30 feet
Duration
8 Hours
Components
V, S, M
Material Component

a candle

Source Information
Combat Reference
Target
1 creature
Description

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation. If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, it falls the remaining distance.

About Wind Walk

Wind Walk is a Level 6 level spell from the school of Transmutation.

This spell has a casting time of 1minute , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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