Spell Reference All Spells

Wall of Thorns

6th-level · Conjuration Concentration
Classes Druid

Source 5e 2024 Rules

Casting Time
Action
Range
120 feet
Duration
10 Minutes
Components
V, S, M
Material Component

a handful of thorns

Source Information
Combat Reference
Damage
7d8 Slashing / Piercing
Saving Throw
Dexterity
Target
1 creature
Description

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At Higher Levels

Both types of damage increase by 1d8 for each spell slot level above 6.

Slot Level Progression
Base
6th
7d8
Slashing / Piercing
1 target
Slot
7th
8d8
Slashing / Piercing
1 target
Slot
8th
9d8
Slashing / Piercing
1 target
Slot
9th
10d8
Slashing / Piercing
1 target

About Wall of Thorns

Wall of Thorns is a Level 6 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: Both types of damage increase by 1d8 for each spell slot level above 6.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

Related Spells

Other similar spells you might be interested in