Spell Reference All Spells

Eldritch Cube

5th-level · Conjuration Concentration

Source Adventurer's Guide

Casting Time
Action
Range
120 feet
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Saving Throw
Intelligence
Target
1 creature
Area
10-ft. cube
Description

A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire. When a creature starts its turn in the cube or enters the cube for the first time on its turn it must make an Intelligence saving throw, taking 5d6 psychic damage on a failed save, or half damage on a success.

As a bonus action, you can move the cube up to 10 feet in any direction to a space you can see. The cube cannot be made to pass through other creatures in this way.

About Eldritch Cube

Eldritch Cube is a Level 5 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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