Spell Reference All Spells

Teleportation Circle

5th-level · Conjuration

Source 5e 2024 Rules

Casting Time
1 Minute
Range
10 feet
Duration
1 Round
Components
V, M
Material Component

rare inks worth 50+ GP, which the spell consumes

Consumed on use
Source Information
Combat Reference
Target
1 creature
Area
5-ft. sphere
Description

As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.

About Teleportation Circle

Teleportation Circle is a Level 5 level spell from the school of Conjuration.

This spell has a casting time of 1minute , and a range of 10.0 ft (3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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