Spell Reference All Spells

Sequester

7th-level · Transmutation
Classes Wizard

Source 5e 2024 Rules

Casting Time
Action
Range
Touch
Duration
Until Dispelled
Components
V, S, M
Material Component

gem dust worth 5,000+ GP, which the spell consumes

Consumed on use
Source Information
Combat Reference
Target
1 creature
Description

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

About Sequester

Sequester is a Level 7 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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