Spell Reference All Spells

Hold Monster

5th-level · Enchantment Concentration

Source 5e 2024 Rules

Casting Time
Action
Range
90 feet
Duration
1 Minute
Components
V, S, M
Material Component

a straight piece of iron

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At Higher Levels

You can target one additional creature for each spell slot level above 5.

Slot Level Progression
Base
5th
1 target
Slot
6th
2 targets
Slot
7th
3 targets
Slot
8th
4 targets
Slot
9th
5 targets

About Hold Monster

Hold Monster is a Level 5 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: You can target one additional creature for each spell slot level above 5.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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