Spell Reference All Spells

Heal

6th-level · Abjuration

Source 5e 2024 Rules

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Target
1 creature
Description

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

At Higher Levels

The healing increases by 10 for each spell slot level above 6.

Slot Level Progression
Base
6th
1 target
Slot
7th
1 target
The target regains 80 Hit Points.
Slot
8th
1 target
The target regains 90 Hit Points.
Slot
9th
1 target
The target regains 100 Hit Points.

About Heal

Heal is a Level 6 level spell from the school of Abjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The healing increases by 10 for each spell slot level above 6.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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