Source: Adventurer's Guide
You protect the target area against magical travel. Creatures can't teleport into the area, use a magical portal to enter it, or travel into it from another plane of existence, such as the Astral or Ethereal Plane. The spell's area can't overlap with another forbiddance spell.
The spell damages specific types of trespassing creatures. Choose one or more of celestials, elementals, fey, fiends, and undead. When a chosen creature first enters the area on a turn or starts its turn there, it takes 5d10 radiant or necrotic damage (your choice when you cast the spell). You may designate a password. A creature speaking this password as it enters takes no damage from the spell.
After casting this spell on the same area for 30 consecutive days it becomes permanent until dispelled. This final casting to make the spell permanent consumes its material components.
About Forbiddance
Forbiddance is a Level 6 level spell from the school of Abjuration.
This spell has a casting time of 10minutes , and a range of Touch . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
-
Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.
School of Magic: Abjuration
Learn more
School of Magic: Abjuration
Abjuration spells are protective, warding off harm or blocking magical effects.
Related Spells
Other similar spells you might be interested in
Antilife Shell
Abjuration
Dispel Evil and Good
Abjuration
Globe of Invulnerability
Abjuration
Greater Restoration
Abjuration
Guards and Wards
Abjuration
Planar Binding
Abjuration