a silver rod worth 10+ GP
Source: 5e 2024 Rules
You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that are contiguous.
When you cast this spell, you can specify individuals that are unaffected by the spell's effects. You can also specify a password that, when spoken aloud within 5 feet of the warded area, makes the speaker immune to its effects.
The spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be dispelled. If all four are dispelled, Guards and Wards ends. If you cast the spell every day for 365 days on the same area, the spell thereafter lasts until all its effects are dispelled.
Corridors. Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if sealed by the Arcane Lock spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area from top to bottom, as in the Web spell. These strands regrow in 10 minutes if they are destroyed while Guards and Wards lasts.
Other Spell Effect. Place one of the following magical effects within the warded area:
- Dancing Lights in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts
- Magic Mouth in two locations
- Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards lasts) - Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
- Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
About Guards and Wards
Guards and Wards is a Level 6 level spell from the school of Abjuration.
This spell has a casting time of 1hour , and a range of Touch . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
School of Magic: Abjuration
Learn more
School of Magic: Abjuration
Abjuration spells are protective, warding off harm or blocking magical effects.
Related Spells
Other similar spells you might be interested in
Antilife Shell
Abjuration
Dispel Evil and Good
Abjuration
Forbiddance
Abjuration
Globe of Invulnerability
Abjuration
Greater Restoration
Abjuration
Guards and Wards
Abjuration