Spell Reference All Spells

Find Steed

2nd-level · Conjuration
Classes Paladin

Source 5e 2024 Rules

Casting Time
Action
Range
30 feet
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Target
1 creature
Description

You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one.

The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose the steed's creature type—Celestial, Fey, or Fiend which determines certain traits in the stat block.

Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you.

Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.

At Higher Levels

Use the spell slot's level for the spell's level in the stat block.

Slot Level Progression
Base
2nd
1 target
Slot
3rd
1 target
summoned creature uses level 3 stat block
Slot
4th
1 target
summoned creature uses level 4 stat block
Slot
5th
1 target
summoned creature uses level 5 stat block
Slot
6th
1 target
summoned creature uses level 6 stat block
Slot
7th
1 target
summoned creature uses level 7 stat block
Slot
8th
1 target
summoned creature uses level 8 stat block
Slot
9th
1 target
summoned creature uses level 9 stat block

About Find Steed

Find Steed is a Level 2 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: Use the spell slot's level for the spell's level in the stat block.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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