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Conjure Fey

6th-level · Conjuration Concentration
Classes Druid

Source 5e 2024 Rules

Casting Time
Action
Range
60 feet
Duration
10 Minutes
Components
V, S
Source Information
Combat Reference
Damage
3d12 Psychic
Target
1 creature
Description

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear. As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.

At Higher Levels

The damage increases by 1d12 for each spell slot level above 6.

Slot Level Progression
Base
6th
3d12
Psychic
1 target
Slot
7th
4d12
Psychic
1 target
Slot
8th
5d12
Psychic
1 target
Slot
9th
6d12
Psychic
1 target

About Conjure Fey

Conjure Fey is a Level 6 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The damage increases by 1d12 for each spell slot level above 6.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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