three nut shells
Source: 5e 2024 Rules
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below. Table: 1d10 Behavior for the Turn | d10 | Behavior for the Turn | |------|----------------------------------------------------------------------------------------------------------------------------------------------| | 1 | The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.| | 2–6 | The target doesn't move or take actions. | | 7–8 | The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action. | | 9–10 | The target chooses its behavior. | At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.
The Sphere's radius increases by 5 feet for each spell slot level above 4.
About Confusion
Confusion is a Level 4 level spell from the school of Enchantment.
This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: The Sphere's radius increases by 5 feet for each spell slot level above 4.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Enchantment
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School of Magic: Enchantment
Enchantment spells influence or control the minds of others.
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