Spell Reference All Spells

Commune with Nature

5th-level · Divination Ritual

Source 5e 2024 Rules

Casting Time
1 Minute
Range
Self
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Target
1 creature
Description

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements. Choose three of the following facts; you learn those facts as they pertain to the spell's area: - Locations of settlements - Locations of portals to other planes of existence - Location of one Challenge Rating 10+ creature (GM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead - The most prevalent kind of plant, mineral, or Beast (you choose which to learn) - Locations of bodies of water For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

About Commune with Nature

Commune with Nature is a Level 5 level spell from the school of Divination.

This spell has a casting time of 1minute , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

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