Spell Reference All Spells

Charm Monster

4th-level · Enchantment

Source 5e 2024 Rules

Casting Time
Action
Range
30 feet
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At Higher Levels

You can target one additional creature for each spell slot level above 4.

Slot Level Progression
Base
4th
1 target
Slot
5th
2 targets
Slot
6th
3 targets
Slot
7th
4 targets
Slot
8th
5 targets
Slot
9th
6 targets

About Charm Monster

Charm Monster is a Level 4 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: You can target one additional creature for each spell slot level above 4.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

Related Spells

Other similar spells you might be interested in