Spell Reference All Spells

Twister

7th-level · Transmutation Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
300 ft
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Damage
10d6 Bludgeoning
Saving Throw
Strength
Target
1 point
Area
30-ft. cylinder
Description

You call down a huge tornado at a point you can see on the ground within range. The twister occupies a 30-foot radius, 100-foot high cylinder centered on that point. As an action, you can move the twister up to 30 feet along the ground.

When a creature enters the twister on its turn or starts its turn there, it must make a Strength saving throw. On a failure, it takes 10d6 bludgeoning damage, and a Large or smaller creature is sucked up into the twister and restrained. Restrained creatures move with the twister when it moves and are carried vertically 25 feet each round toward the twister’s center. At the end of each of its turns, a restrained creature can repeat the saving throw. On a success, it is hurled 60 feet horizontally out of the twister in a random direction.

The twister’s area is lightly obscured, and ranged attacks that pass through the twister automatically miss.

About Twister

Twister is a Level 7 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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