a set of fine animal statuettes, worth at least 200gp altogether
Source: Spells That Don't Suck
You gather energy from the nature around you and sculpt it into a powerful spirit animal, appearing in an unoccupied space you can see within range. It uses the Animal Spirit stat block, and you select either the Earth, Sea, or Sky option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.
When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.
Animal Spirit
Medium beast, unaligned
- Armor Class 12 + the level of the spell (natural armor)
- Hit Points 15 (Sky) or 25 (Earth & Sea) + 5 for each spell level above 2nd
- Speed (Earth) 30 ft., climb 30 ft.
- Speed (Sea) 10 ft., swim 30 ft.
- Speed (Sky) 15 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 8 (-1) |
- Senses darkvision 60 ft., passive Perception 12
- Languages understands the languages you speak
- Proficiency equals your bonus
Flyby (Sky Only). The animal doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Pack Tactics (Earth Only). The animal has advantage on attacks against enemies within 5 feet of an ally who isn't incapacitated.
Blood in the Water (Sea Only). The animal has advantage on attacks against enemies below their maximum hit points.
Water Breathing (Sea Only). The animal can breathe underwater.
Actions
Multiattack. The animal makes a number of attacks equal to half this spell's level (rounded down).
Maul (Earth and Sea Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6+3 + the spell's level piercing damage.
Talons (Sky Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4+1 + the spell's level slashing damage.
About Summon Animal Spirit
Summon Animal Spirit is a Level 2 level spell from the school of Conjuration.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Conjuration
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School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
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