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Phantasmal Nightmares

9th-level · Illusion Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
120 ft
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Damage
6d10 Psychic
Saving Throw
Wisdom
Target
1 point
Area
30-ft. sphere
Description

You create horrifying illusions in the minds of creatures you can see. Select any number of creatures within 30 feet of a point you can see within range. Each target must make a Wisdom saving throw or become frightened for the duration. While frightened in this way, at the start of a creature’s turn, it takes 6d10 psychic damage and must roll 1d10, suffering an effect from the table below. Unless noted, effects last until the start of the creature’s next turn.

d10 Effect
1 The creature believes itself dead and falls unconscious until it takes damage or is awoken as an action.
2-3 The creature is paralyzed with fear.
4-5 The creature is stunned.
6-7 The creature's speed is reduced to 0.
8-10 The creature screams uncontrollably and can make no other sounds.

A creature can repeat the saving throw at the end of each of its turns, ending the spell for itself on a success.

About Phantasmal Nightmares

Phantasmal Nightmares is a Level 9 level spell from the school of Illusion.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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