Source: Spells That Don't Suck
You create horrifying illusions in the minds of creatures you can see. Select any number of creatures within 30 feet of a point you can see within range. Each target must make a Wisdom saving throw or become frightened for the duration. While frightened in this way, at the start of a creature’s turn, it takes 6d10 psychic damage and must roll 1d10, suffering an effect from the table below. Unless noted, effects last until the start of the creature’s next turn.
| d10 | Effect |
|---|---|
| 1 | The creature believes itself dead and falls unconscious until it takes damage or is awoken as an action. |
| 2-3 | The creature is paralyzed with fear. |
| 4-5 | The creature is stunned. |
| 6-7 | The creature's speed is reduced to 0. |
| 8-10 | The creature screams uncontrollably and can make no other sounds. |
A creature can repeat the saving throw at the end of each of its turns, ending the spell for itself on a success.
About Phantasmal Nightmares
Phantasmal Nightmares is a Level 9 level spell from the school of Illusion.
This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
-
Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Illusion
Learn more
School of Magic: Illusion
Illusion spells deceive the senses or mind, creating false images or hiding reality.
Related Spells
Other similar spells you might be interested in