Source: Adventurer's Guide
You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell's area. Each creature in the area makes a Wisdom saving throw or becomes frightened until the spell ends. At the end of each of a frightened creature's turns, it makes a Wisdom saving throw or it takes 4d10 psychic damage. On a successful save, the spell ends for that creature.
About Weird
Weird is a Level 9 level spell from the school of Illusion.
This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Illusion
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School of Magic: Illusion
Illusion spells deceive the senses or mind, creating false images or hiding reality.
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