Spell Reference All Spells

Weird

9th-level · Illusion Concentration

Source Adventurer's Guide

Casting Time
Action
Range
120 feet
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Damage
4d10 Psychic
Saving Throw
Wisdom
Target
1 creature
Description

You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell's area. Each creature in the area makes a Wisdom saving throw or becomes frightened until the spell ends. At the end of each of a frightened creature's turns, it makes a Wisdom saving throw or it takes 4d10 psychic damage. On a successful save, the spell ends for that creature.

About Weird

Weird is a Level 9 level spell from the school of Illusion.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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