Spell Reference All Spells

Phantasm

2nd-level · Illusion Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
60 ft
Duration
1 Minute
Components
V, S, M
Material Component

a small piece of lambs' wool

0.00 gp
Source Information
Combat Reference
Damage
2d10 Psychic
Saving Throw
Wisdom
Target
1 creature
Description

You plant a debilitating phantasm into the mind of a creature you can see within range. The target must succeed on a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:

  • Blinded. Your phantasm blocks the target’s sight, blinding it.

  • Restrained. Your phantasm entangles the target, restraining it.

  • Terrified. Your phantasm takes the form of the target’s greatest fears, making it frightened.

  • Assailed. Your phantasm is real enough to cause harm. The target takes 2d10 psychic damage at the start of each of its turns.

The target can repeat the saving throw at the end of each of its turns, ending the spell on a success.

About Phantasm

Phantasm is a Level 2 level spell from the school of Illusion.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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