a small piece of lambs' wool
Source: Spells That Don't Suck
You plant a debilitating phantasm into the mind of a creature you can see within range. The target must succeed on a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:
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Blinded. Your phantasm blocks the target’s sight, blinding it.
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Restrained. Your phantasm entangles the target, restraining it.
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Terrified. Your phantasm takes the form of the target’s greatest fears, making it frightened.
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Assailed. Your phantasm is real enough to cause harm. The target takes 2d10 psychic damage at the start of each of its turns.
The target can repeat the saving throw at the end of each of its turns, ending the spell on a success.
About Phantasm
Phantasm is a Level 2 level spell from the school of Illusion.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Illusion
Learn more
School of Magic: Illusion
Illusion spells deceive the senses or mind, creating false images or hiding reality.
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