Source: Spells That Don't Suck
You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:
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The next ranged weapon attack against a creature of your choice within range has disadvantage.
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One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
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You can increase the next jump made by a creature of your choice within range by 5 feet.
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You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.
About Manipulate Wind
Manipulate Wind is a Cantrip level spell from the school of Transmutation.
This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.
School of Magic: Transmutation
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School of Magic: Transmutation
Transmutation spells change the properties of creatures, objects, or the environment.
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