Spell Reference All Spells

Manipulate Wind

Cantrip · Transmutation

Source Spells That Don't Suck

Casting Time
Action
Range
30 ft
Duration
1 Round
Components
V, S
Source Information
Description

You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:

  • The next ranged weapon attack against a creature of your choice within range has disadvantage.

  • One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).

  • You can increase the next jump made by a creature of your choice within range by 5 feet.

  • You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.

About Manipulate Wind

Manipulate Wind is a Cantrip level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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