Source: Adventurer's Guide
You call upon your mastery of nature to produce one of the following effects within range:
- You create a minor, harmless sensory effect that lasts for 1 round and predicts the next 24 hours of weather in your current location. For example, the effect might create a miniature thunderhead if storms are predicted.
- You instantly make a plant feature develop, but never to produce Supply. For example, you can cause a flower to bloom or a seed pod to open.
- You create an instantaneous, harmless sensory effect such as the sound of running water, birdsong, or the smell of mulch. The effect must fit in a 5-foot cube.
- You instantly ignite or extinguish a candle, torch, smoking pipe, or small campfire.
About Druidcraft
Druidcraft is a Cantrip level spell from the school of Transmutation.
This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.
School of Magic: Transmutation
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School of Magic: Transmutation
Transmutation spells change the properties of creatures, objects, or the environment.
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