Spell Reference All Spells

Glacial Orbs

6th-level · Conjuration Concentration
Classes Wizard

Source Spells That Don't Suck

Casting Time
Action
Range
Self (60 feet)
Duration
10 Minutes
Components
V, S, M
Material Component

a pinch of blue sand

0.00 gp
Source Information
Combat Reference
Damage
3d8 Cold
Saving Throw
Dexterity
Target
1 creature
Description

You conjure five bitterly cold balls in your hand. A creature can hold a ball, hand it to another creature, throw it up to 60 feet, or use it as ammunition for a sling or appropriate weapon. A ball shatters on impact and explodes in a 15-foot radius.

Each creature within the area must make a Dexterity saving throw. On a failure, it takes 3d8 cold damage and its speed is halved until the end of its next turn. On a success, it takes half as much damage and suffers no other effects. When the spell ends, any remaining orbs evaporate.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, you create an additional ball for each level above 6th.

About Glacial Orbs

Glacial Orbs is a Level 6 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of Self (60.0 ft (18.3 m)) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you create an additional ball for each level above 6th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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