Source: Spells That Don't Suck
You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:
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You are immune to cold damage.
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You can move across difficult terrain created by ice or snow without spending extra movement.
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The ground in a 15-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
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You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
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During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).
About Form of Ice
Form of Ice is a Level 6 level spell from the school of Transmutation.
This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Transmutation
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School of Magic: Transmutation
Transmutation spells change the properties of creatures, objects, or the environment.
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