Spell Reference All Spells

Form of Ice

6th-level · Transmutation Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
Self
Duration
10 Minutes
Components
V, S
Source Information
Combat Reference
Damage
4d8 Cold
Saving Throw
Constitution
Target
1 creature
Description

You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:

  • You are immune to cold damage.

  • You can move across difficult terrain created by ice or snow without spending extra movement.

  • The ground in a 15-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.

  • You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

  • During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).

About Form of Ice

Form of Ice is a Level 6 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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