Reaction trigger. when you take acid, cold, fire, lightning, or thunder damage
Source: Spells That Don't Suck
You create an elemental ward, gaining resistance to the triggering damage. When you cast the spell, you can choose to either extend the resistance until the end of your next turn, or you can cause your next weapon attack before the end of your next turn to deal an additional 1d8 damage of the triggering type and an additional effect depending on the triggering damage type.
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Acid. The target takes 1d4 acid damage at the end of its next turn.
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Cold. The target's speed is reduced by 10 feet until the end of your next turn.
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Fire. The attack ignites flammable objects not being worn or carried.
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Lightning. The target can't take reactions until the start of its next turn.
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Thunder. The target is deafened until the end of its next turn.
When you cast this spell using a spell slot of 2nd level or higher, the additional damage increases by 1d8 for each slot level above 1st.
About Elemental Reflection
Elemental Reflection is a Level 1 level spell from the school of Abjuration.
This spell has a casting time of reaction , and a range of Self . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the additional damage increases by 1d8 for each slot level above 1st.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
School of Magic: Abjuration
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School of Magic: Abjuration
Abjuration spells are protective, warding off harm or blocking magical effects.
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