Spell Reference All Spells

Alarm

1st-level · Abjuration Ritual

Source Adventurer's Guide

Casting Time
1 Minute
Range
60 feet
Duration
8 Hours
Components
V, S, M
Source Information
Combat Reference
Target
1 creature
Description

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don't set off the alarm.

Choose whether the alarm is silent or audible. The silent alarm is heard in your mind if you are within 1 mile of the warded area and it awakens you if you are sleeping. An audible alarm produces a loud noise of your choosing for 10 seconds within 60 feet.

At Higher Levels

You may create an additional alarm for each slot level above 1st. The spell's range increases to 600 feet, but you must be familiar with the locations you ward, and all alarms must be set within the same physical structure. Setting off one alarm does not activate the other alarms.

You may choose one of the following effects in place of creating an additional alarm. The effects apply to all alarms created during the spell's casting.

Increased Duration. The spell's duration increases to 24 hours.

Improved Audible Alarm. The audible alarm produces any sound you choose and can be heard up to 300 feet away.

Improved Mental Alarm. The mental alarm alerts you regardless of your location, even if you and the alarm are on different planes of existence.

Slot Level Progression
Base
1st
1 target
Slot
2nd
2 targets
Slot
3rd
3 targets
Slot
4th
4 targets
Slot
5th
5 targets
Slot
6th
6 targets
Slot
7th
7 targets
Slot
8th
8 targets
Slot
9th
9 targets

About Alarm

Alarm is a Level 1 level spell from the school of Abjuration.

This spell has a casting time of 1minute , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: You may create an additional alarm for each slot level above 1st.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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