Spell Reference All Spells

Robe of Shards

6th-level · Abjuration

Source Deep Magic Extended

Casting Time
Action
Range
Self
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Target
1 point
Description

Deep Magic: clockwork You create a robe of metal shards, gears, and cogs that provides a base AC of 14 + your Dexterity modifier. As a bonus action while protected by a robe of shards, you can command bits of metal from a fallen foe to be absorbed by your robe; each infusion of metal increases your AC by 1, to a maximum of 18 + Dexterity modifier. You can also use a bonus action to dispel the robe, causing it to explode into a shower of flying metal that does 8d6 slashing damage, +1d6 per point of basic (non-Dexterity) AC above 14, to all creatures within 30 feet of you.

About Robe of Shards

Robe of Shards is a Level 6 level spell from the school of Abjuration.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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