Spell Reference All Spells

Yellow Sign

4th-level · Enchantment

Source Deep Magic for 5th Edition

Casting Time
Action
Range
30 feet
Duration
1D10 Hours
Components
V, S
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You attempt to afflict a humanoid you can see within range with memories of distant, alien realms and their peculiar inhabitants. The target must make a successful Wisdom saving throw or be afflicted with a form of long-term madness and be charmed by you for the duration of the spell or until you or one of your allies harms it in any way. While charmed in this way, the creature regards you as a sacred monarch. If you or an ally of yours is fighting the creature, it has advantage on its saving throw.

A successful remove curse spell ends both effects.

About Yellow Sign

Yellow Sign is a Level 4 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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