Spell Reference All Spells

Shadow Monsters

4th-level · Illusion Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
120 feet
Duration
1 Minute
Components
V, S, M
Material Component

a doll

Source Information
Combat Reference
Saving Throw
Wisdom
Target
2 creatures
Description

You choose up to two creatures within range. Each creature must make a Wisdom saving throw. On a failed save, the creature perceives its allies as hostile, shadowy monsters, and it must attack its nearest ally. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Slot Level Progression
Base
4th
2 targets
Slot
5th
3 targets
Slot
6th
4 targets
Slot
7th
5 targets
Slot
8th
6 targets
Slot
9th
7 targets

About Shadow Monsters

Shadow Monsters is a Level 4 level spell from the school of Illusion.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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