Source: Adventurer's Guide
You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.
Only the visual, auditory, and olfactory components of the terrain are changed. Any creature that enters or attempts to interact with the illusion feels the real terrain below. If given sufficient reason, a creature may make an Investigation check against your spell save DC to disbelieve it. On a successful save, the creature sees the illusion superimposed over the actual terrain.
The spell targets an additional 50-foot cube for each slot level above 4th.
About Hallucinatory Terrain
Hallucinatory Terrain is a Level 4 level spell from the school of Illusion.
This spell has a casting time of 10minutes , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: The spell targets an additional 50-foot cube for each slot level above 4th.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
School of Magic: Illusion
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School of Magic: Illusion
Illusion spells deceive the senses or mind, creating false images or hiding reality.
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