Spell Reference All Spells

Nip at the Heels

2nd-level · Illusion

Source Deep Magic for 5th Edition

Casting Time
Action
Range
30 feet
Duration
1 Minute
Components
V, S, M
Material Component

a dog’s tooth

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You create an illusory pack of wild dogs that bark and nip at one creature you can see within range, which must make a Wisdom saving throw. On a failed save, the target has disadvantage on ability checks and attack rolls for the duration as it is distracted by the dogs. At the end of each of its turns, the target can make a Wisdom saving throw, ending the effect on itself on a successful save. A target that is at least 10 feet off the ground (in a tree, flying, and so forth) has advantage on the saving throw, staying just out of reach of the jumping and barking dogs.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Slot Level Progression
Base
2nd
1 target
Slot
3rd
2 targets
Slot
4th
3 targets
Slot
5th
4 targets
Slot
6th
5 targets
Slot
7th
6 targets
Slot
8th
7 targets
Slot
9th
8 targets

About Nip at the Heels

Nip at the Heels is a Level 2 level spell from the school of Illusion.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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