Spell Reference All Spells

Harry

4th-level · Enchantment Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
120 feet
Duration
Instantaneous
Components
V, S, M
Material Component

a bit of fur from a game animal

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You instill an irresistible sense of insecurity and terror in the target. The target must make a Wisdom saving throw. On a failed save, the target has disadvantage on Dexterity (Stealth) checks to avoid your notice and is frightened of you while you are within its line of sight. While you are within 1 mile of the target, you have advantage on Wisdom (Survival) checks to track the target, and the target can't take a long rest, terrified you are just around the corner. The target can repeat the saving throw once every 10 minutes, ending the spell on a success.
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

At Higher Levels

When you cast this spell with a 6th-level spell slot, the duration is concentration, up to 8 hours and the target can repeat the saving throw once each hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 24 hours, and the target can repeat the saving throw every 8 hours.

Slot Level Progression
Base
4th
1 target
Slot
6th
1 target
8 Hours
Slot
7th
1 target
Slot
8th
1 target
24 Hours
Slot
9th
1 target

About Harry

Harry is a Level 4 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell with a 6th-level spell slot, the duration is concentration, up to 8 hours and the target can repeat the saving throw once each hour.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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