Spell Reference All Spells

Going in Circles

3rd-level · Illusion

Source Deep Magic for 5th Edition

Casting Time
10 Minutes
Range
Sight
Duration
24 Hours
Components
V, S, M
Material Component

a piece of the target terrain

Source Information
Combat Reference
Target
1 creature
Description

You make natural terrain in a 1-mile cube difficult to traverse. A creature in the affected area has disadvantage on Wisdom (Survival) checks to follow tracks or travel safely through the area as paths through the terrain seem to twist and turn nonsensically. The terrain itself isn't changed, only the perception of those inside it. A creature who succeeds on two Wisdom (Survival) checks while within the terrain discerns the illusion for what it is and sees the illusory twists and turns superimposed on the terrain. A creature that reenters the area after exiting it before the spell ends is affected by the spell even if it previously succeeded in traversing the terrain. A creature with truesight can see through the illusion and is unaffected by the spell. A creature that casts find the path automatically succeeds in discovering a way out of the terrain.
When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area automatically sees the illusion and is unaffected by the spell.
If you cast this spell on the same spot every day for one year, the illusion lasts until it is dispelled.

About Going in Circles

Going in Circles is a Level 3 level spell from the school of Illusion.

This spell has a casting time of 10minutes , and a range of Sight . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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