a strip of dried flesh that has been frozen at least once
Source: Deep Magic for 5th Edition
Biting cold settles onto a creature you can see. The creature must make a Constitution saving throw. On a failed save, the creature takes 4d8 cold damage. In addition, for the duration of the spell, the creature’s speed is halved, it has disadvantage on attack rolls and ability checks, and it takes another 4d8 cold damage at the start of each of its turns.
An affected creature can repeat the saving throw at the start of each of its turns. The effect ends when the creature makes its third successful save.
Creatures that are immune to cold damage are unaffected by frostbite.
When you cast this spell using a spell slot of 6th level or higher, you can target two additional creatures for each slot level above 5th.
About Frostbite
Frostbite is a Level 5 level spell from the school of Evocation.
This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target two additional creatures for each slot level above 5th.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Evocation
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School of Magic: Evocation
Evocation spells manipulate magical energy to produce destructive or constructive effects.
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