Spell Reference All Spells

Entomb

6th-level · Transmutation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
90 feet
Duration
8 Hours
Components
V, S, M
Material Component

a chip of granite

Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 creature
Area
10-ft. cube
Description

You cause slabs of rock to burst out of the ground or other stone surface to form a hollow, 10-foot cube within range. A creature inside the cube when it forms must make a successful Dexterity saving throw or be trapped inside the stone tomb. The tomb is airtight, with enough air for a single Medium or Small creature to breathe for 8 hours. If more than one creature is trapped inside, divide the time evenly between all the occupants. A Large creature counts as four Medium creatures. If the creature is still trapped inside when the air runs out, it begins to suffocate.

The tomb has AC 18 and 50 hit points. It is resistant to fire, cold, lightning, bludgeoning, and slashing damage, is immune to poison and psychic damage, and is vulnerable to thunder damage. When reduced to 0 hit points, the tomb crumbles into harmless powder.

About Entomb

Entomb is a Level 6 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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