Spell Reference All Spells

Aspect of the Dragon

7th-level · Transmutation Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Self
Duration
1 Minute
Components
V, S, M
Material Component

a dragon scale

Source Information
Combat Reference
Target
1 creature
Description

This spell draws out the ancient nature within your blood, allowing you to assume the form of any dragon-type creature of challenge 10 or less.

You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.

You retain the benefits of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can speak only if the dragon can normally speak.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions normally, but equipment doesn’t change shape or size to match the new form. Any equipment that the new form can’t wear must either fall to the ground or merge into the new form. The GM has final say on whether the new form can wear or use a particular piece of equipment. Equipment that merges has no effect in that state.

About Aspect of the Dragon

Aspect of the Dragon is a Level 7 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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